A Telepathic Party Game!

2 teams of at least 2 players each, 14 yrs & up

Divide up into teams and get ready… Can you turn the dial to the right spot?

One player on each team gets to be the psychic. They pull a card of polar opposites like Hot to Cold, Safe Job to Dangerous Job, or Useless Invention to Useful Invention. The psychic spins the dial on the neat little game device to randomize it, gets to see where the target range is located, and then hides it again. Their final job is to give a clue that will get their team to turn the dial to the right area. But they can give ONLY one clue, and then they can’t say anything else.

The team debates, with “helpful” feedback from the other team, and turns the dial, hoping to land as close to the middle of the target area as possible. The closer to the middle of the range, the more points!

Wavelength Example: Hot to Cold, using "Coffee"

From Wavelength’s Kickstarter campaign:

Wavelength's theme may be telepathy, but it's secretly all about empathy .To win, your team will have to figure out how each of you thinks about the world.And talking through that will lead to some of the most oddly profound discussions like:

  • How ugly is a baby kangaroo?
  • How hairy is David Hasselhoff?
  • Is pizza a sandwich?

The secret ingredient is that there are NO NUMBERS in the game at all.So instead of rationally debating between an 8 or 9 on a scale of 1-10, you have just this completely unquantifiable feeling of going with your gut.

But Wavelength isn't some loosey goosey opinion game: there's an ironclad logic behind a great clue that feels exhilarating when your team gets a perfect bullseye.

Prices subject to change.